>>47497
All of them are scams, none of them are good. Games that do not explicitly focus on developing cognitive traits far surpass them. Absolutely random shit you might find like on the neopets site, or random apps, etc. may prove to be better brain trainers then shit like luminosity for example.
I really should make a bunch of games and I hear 8chan in the future will allow more variety of embeds so I could probably create little games that can be embedded right here on /fringe/ that people can play to develop occult abilities.
>>47499
Playing a game if done in the right way, mindfully and intensely and purposefully, is a meditation.
>>47510
>1. There is the risk of assimilating the game's underlying logic on a subconscious level. Every game has some sort of limit, simply because your developing resources are limited. Be it invisible walls or elementar structures you are manipulating, if you overdo it you may start applying them out of context.
This is a problem I actually noticed anon thanks for reminding me of this. After an entire day of playing Hungry Shark I wanted to imagine making my shark fly up into space way higher than the shark can in game or leaving the boundaries of the map. I could not do it. I strained myself so hard but I couldn't make the shark, which I could clearly see in my mind's eye, escape the boundaries of the map through the imagination. It was as difficult to influence as the laws which hold so strong here in this world we are used to.
>2. Every benefit deriving from a game should be compared to other techniques. Meditation may just beat gaming on a range of spiritual exercises. On the other hand, turning them into games may make it easier to approach a skill that is hard to grasp for a specific individual. I can't honestly think of a way to build visualization in a videogame though, every attempt I make at conceptualizing this is actually about memory.
Any game that has you focusing intensely on the visuals in the game will increase the visual ability you know. If you are on edge, constantly looking around the game environment, and it is very vibrant and so on it'll do that.
>3. May not be your case, but still: do not use this as an excuse to indulge in an addiction. Videogames can be actually addictive, and addictiond won't help on any spiritual path, beside being a blunder in the ordinary world. Overcoming an addiction, on the other hand, may well teach you something.
I play any game additively and intensely then master it quickly and stop. It takes between 12 hours to 100 hours. I feel after that there's usually no more benefit in playing a game.
I think that a game that is fun and engaging can help someone quickly, within just 100 hours, develop a cognitive trait fast that they might have otherwise struggled with months before because they couldn't work up the interest / mental engagement. Games can be a stepping stone, you just need to know when to set them aside, and what your next stone is.